RTP
96.00%


Mines Supreme
RTP:
96.00%
Mines SupremeAbout the game
Game Attributes
Mines Supreme Game Review
How far do you push before you collect? That question is the whole game. Mines Supreme is Hacksaw Gaming's rebuild of its own Mines, and it sits in our lobby as an instant-win title rather than a slot: no reels, no paylines, no spin button, no scatter to chase. You choose a board size, decide how many mines to bury in it, then start turning tiles over. Diamonds push the running multiplier up. A single mine ends the round and takes everything with it. The Supreme rework adds three tile types the original never had, and they shift the risk maths more than the name suggests.
How a Round Plays Out
The screen shows a grid of blank tiles and nothing else. No story, no character shouting encouragement, just the board and a cash-out button that grows more tempting with every safe pick. Tension does all the work here, and it works because the pressure is self-inflicted. Nobody makes you turn over the eighth tile.
Each reveal is one of five things: a diamond, a mine, a Shield, a multiplier, or the Max Win Diamond. Diamonds are the ordinary outcome and each one nudges the payout ladder up a step, with the next step displayed before you commit to it. That display matters more than it sounds. You always know what the next diamond is worth and what walking away right now is worth, so every click is a priced decision rather than a guess.
Regulars will notice the family resemblance to Mines casino game free, our own in-house version of the format. The loop is the same. What Hacksaw brings is the special tiles and a lot more polish on the presentation.
RTP, Risk & Max Win
RTP on this page is 96.00%, and the ceiling is 10,000x your stake. Volatility sits in the medium-high band, though that label means something different in a game where you choose your own exposure. A three-mine board on a nine-by-nine grid is a low-risk grind. A twenty-mine board on the same grid is a coin flip with a huge payout attached.
| Spec | Value | Note |
| Grid options | 3x3, 5x5, 7x7 and 9x9 | Chosen before the round starts |
| Mine count | Set by the player | Fewer safe tiles, steeper ladder |
| Multiplier tiles | 2x to 100x | Applied to the running cash-out total |
| Shield protection | One mine per round | Discarded once it absorbs a hit |
| Minimum stake | $0.10 | Same floor in demo and real play |
| Free spins or bonus buy | None | Every round is the base game |
The absence of a bonus round is the point worth dwelling on, and it is what separates this from everything on our instant games shelf that borrows slot furniture. There are no free spins to trigger, no feature to buy, no retrigger rules to learn. Every round is the base game, which means the return sits entirely in decisions you make rather than in a bonus you wait for. That is either the appeal or the deal-breaker, depending on the player.
Shield, Multipliers & the Max Win Diamond
Three tile types carry the upgrade. The Shield is the one that changes behaviour most: reveal it and you hold immunity against a single mine for the rest of the round. Hit a mine afterwards and the Shield absorbs it, then gets discarded. One save per round, no stockpiling. Knowing a Shield is sitting in your pocket makes players push two or three tiles further than they otherwise would, which is exactly the psychology it was built for.
Multiplier tiles run from 2x up to 100x and apply straight to whatever your cash-out total happens to be at that moment. Reveal one late in a deep round and the effect is brutal in the good sense.
Then there is the Max Win Diamond. Turn it over and the maximum payout lands on the spot, no grid to finish, no further picks required. It is the closest thing this format has to a jackpot symbol, and hunting for it is a real motivator for pushing past the point where collecting would have been sensible. Whether that is a feature or a trap depends on how much discipline you brought to the session.
Compare that to how the studio structures its reel games. Aliens Among Us, released within days of this one, tops out at 15,000x but gets there through free spins and multiplier accumulation across a 19-line grid. Same studio, same ambition, completely different route.
Mines Games Compared
BetFury carries a full shelf of mines variants from different studios, and their specs diverge far more than the shared name implies. The table below covers the ones live on our platform so you can see where this release sits.
| Game | Provider | RTP | Max Win |
| Mines Supreme (this page) | Hacksaw Gaming | 96.00% | 10,000x |
| Mines 96% | Hacksaw Gaming | 96.00% | 10,000x |
| Mines | BetFury | 99.02% | n/a |
| Mines+ | Pragmatic Play | 97.50% | n/a |
| Mines | InOut | 95.00% | 20,000x |
| Mines | TaDa Gaming | 97.00% | n/a |
| Mines Football | TaDa Gaming | 97.00% | n/a |
| Mines | 100HP | 96.00% | 58,885x |
| Minesweeper | BGaming | 98.10% | 15x |
| Minesweeper XY | BGaming | 98.40% | 15x |
Read that list carefully and a split appears. The BGaming pair are capped at 15x, which makes them a slow, low-risk version of the idea, closer to a scratchcard than a risk ladder. The InOut and 100HP builds swing hardest on the ceiling. The Hacksaw and TaDa entries cluster in the middle. Nothing in the list plays identically to anything else, which is unusual for a format this simple.
The RTP column is worth a second look too, because mines games as a category run higher than reel slots do. Several of the variants above clear 97%, and the house version tops the shelf. That is a function of the format rather than generosity: a game where the player controls exposure and can collect at any point has less variance to price in, so studios can afford a thinner edge. It also means a mines round is a reasonable place to spend time if you dislike watching a balance evaporate between bonus triggers.
Grid Size, Mine Count & Cash-Out Timing
Board size is the first decision and the least understood one. A three-by-three grid gives you nine tiles, so a single mine already removes eleven percent of the board and the multiplier climbs steeply. A nine-by-nine grid gives you 81 tiles, so the same mine barely registers and each diamond adds very little. Bigger boards are for long, patient rounds. Smaller boards are for short, sharp ones.
Mine count is the second lever, and it is the one that actually sets your risk. Adding mines shrinks the safe pool and steepens the ladder at the same time, which is why experienced players adjust mines rather than grid size when they want a different session shape.
Timing the cash-out is the third, and no setting helps you there. The honest advice is to pick a target number of safe picks before the round starts and collect when you hit it, because deciding in the moment is how good rounds turn into nothing. Death Becomes You and the rest of the studio's reel catalogue make that decision for you, which is arguably kinder. Here the responsibility is yours, stakes start from $0.10, and demo mode costs nothing while you work out what your own stopping point looks like.







































